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One can use any number of guest injection points and they’ll all generate guests, as can be seen in the following image. Here we can see that the game engine distributes new arrivals evenly about the guest injection points with there being no preferred guest injection point or park entrance for arriving guests. |
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Left click on the following images to view a larger version of the screenshot. |
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By way of experiment the guest injection points are facing in opposite directions which doesn’t seem to have any bearing on the direction the guests head towards after they’ve arrived. In this example, so that there is no one- |
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When I closed all the rides and attractions in this park, departing guests took the most direct route to the park exit closest to the path they were using at the time that everything in the park was closed. This is well illustrated in the image below by the arrows to the north of the park entrances which lead towards the guest injection points marked as A and B. |
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___________________________________________________________ |
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Further illustrated by the arrows to the south of the park entrances there is a very light sprinkling of guests intermittently departing through each of the park exits and, again, this occurs immediately after closing the park in relation to where they may be standing at the time the park and all the rides & attractions in it are closed. |
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At the bottom of this illustration can be seen the south food courts. Access to any of the park south of these food courts is through the underground paths marked by C and D, the same paths that guests departing from the south of this park will use when leaving this park on their way home. |
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Guests departing the park through tunnel entrances C and D take the nearest stair onwards to the nearest guest injection point which, as it happens in this park, also leads to guest injection points A and B. |
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Ultimately, an estimated 95% of my departing guests will exit this park through guest injection points A and B. |
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___________________________________________________________ |
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Some groups will wait just where they were when the park was closed in order to join other members before leaving the park. Other group members will get near the park exits and then wait for the rest of their group there. In this particular park, marked as E in the illustration and between guest injection points A and B, is the path area near the entrances along which groups leaving the park will wait when when they go near the park exits to meet up with the remaining members of their group. |
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When these groups are fully assembled they leave the park through the park entrance nearest to where they were standing when they met up there along E. |
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When I have previously closed this park at various times, although everyone else had gone home there were always some 20 to 80 guests that couldn’t leave the park because |
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guests from the same group were stood waiting in different areas of the park to meet up with each other, |
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guests were stuck on rides that, although closed, were waiting for full loads before departing the station, |
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a few of the guests were simply lost, and |
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guests were stuck on rides because those rides had malfunctioned, e.g., in this park, although otherwise operating as regular, every once in awhile Observation Tower would have to be briefly be closed, put into construction mode, and then opened in order to release guests stuck on the ride that were unable to disembark during this ride's regular operating cycle. |
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___________________________________________________________ |
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Now here’s a complete picture of the routes used by my guests as they depart this park. |
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___________________________________________________________ |
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Swapping Your Park Entrance |
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To swap your existing park entrance with one that’s themed differently simply open your park in Scenario Editor and delete the unwanted park entrance. |
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Depending on the replacement park entrance, if necessary delete the path tile where you want to place your new park entrance. Then place your new park entrance. |
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Belgabor’s Invisible Park Entrance |
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Belgabor’s Invisible Park Entrance is essentially a guest paypoint without a park entrance. It’s handy for when we want to use a guest generation point in our park but |
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we don’t want a park entrance to go with it, or |
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we want to make our own park entrance out of CSO’s. |
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This is the most convenient of all park entrances to place as it can be placed directly on path tiles and over any existing guest generation point so there is no need to remove either of these. |
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Just like with the in- |
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Unlike other park entrances, the Invisible Park Entrance will work whichever way it is turned so it does not need to be facing in any particular direction. It places easily on path tiles that are directly on the terrain and also on suspended paths. |
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If your Invisible Park Entrance is placed directly on terrain and you’re having trouble getting it to work refer to the sub- |
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To place the Invisible Park Entrance on suspended paths you need only click near the center of the suspended path tile where you want your entrance to go and it will correctly place on that path. If you don’t click close enough to the center of the path tile the Invisible Park Entrance may place on the terrain behind the place where your cursor happens to be. |
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If you’d like to experiment with the positioning of the Invisible Park Entrance without placing your suspended paths first the Invisible Park Entrance can be raised off the terrain with the SHIFT key. |
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For any of our site visitors who’ve been baffled by this we’d like to think that this little article has been helpful. |
Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |
Setting Up And Switching Your Park Entrance, Page 2 |