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Author: Volitionist
This article was originally written by RCT3 community member Volitionist at a time information was displayed on the internet quite differently from the way it is formatted today. Although we've added illustrations and have presented this information in FTA.net’s formatting, the text from Volitionist's article has been copied and pasted here verbatim. |
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It is exactly the sort of article we might ourselves have chosen to write for FTA.net had we thought of it before Volitionist did. Volitionist’s thorough analysis is of value to our community because it is factual, comprehensive, and organized in a meaningful way. It's a great article to have at hand should one want to consider adding animals to their park without scrolling through game menus to get the information they need. This article will take the mystery out of enclosure start- |
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This information is a general starting point based on Volitionist’s own observations during his gameplay with Wild! We encourage you to read all Volitionist’s data and, in due course, to try most if not all of the species that come in Wild! |
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Throughout his article Volitionist makes reference to Wild!’s animal "trainer." We are sure he means animal keeper. |
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The Basics |
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How To Make Enclosures And Get Animals |
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If you're already familiar with RollerCoaster Tycoon 3 as far as game play and how things work, the "zoo" aspect will snuggle in very nicely as a feature of the game without great difficulty. Everything concerning animals is found under the "rides" icon (which is morally vexing, at least for me, but let us not dally). The actual animals can be purchased in the second to last icon, and the enclosures, viewing galleries, animal houses, and enrichment items are under the last icon. The greatest feature of all of this is its relative simplicity. |
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In order to setup an enclosure, simply pick an animal; the purchase window will tell you what fence is needed. When you discover this, place the fence first. Let's use horses as an example. After you have laid the wooden fence (8x8 squares or greater is a good starting size), place the correct type of house. In this case, it is the small herbivore house, though if you're not sure, you can mouse over each house's icon and figure it out. After the fence and house are down, you can feel free to purchase animals. I would recommend starting with two to six as a general rule to make sure you know what you're doing before you go crazy. After that, place viewing galleries as you like. These come in three sizes and can be placed all along the fence to any enclosure. They automatically conform to the type of fence you are assigning it to, so don't worry about that. The price and frequency of inspection for any given enclosure is automatically made uniform for every viewing gallery. Prices range from a dollar to perhaps five or six if you have a very popular enclosure, but generally two to three dollars seems fair. |
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In some scenarios, the animals in the purchase window are "rescued": this simply means they will arrive at your park in poor health and need attention to make sure they are well fed and cared for. There is nothing particularly special about them, and they will behave and breed like any non- |
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Features And Problems |
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Animal enclosures, with a few notable exceptions, are far simpler to deal with than many other aspects of your park. They are relatively self- |
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"Johnny P Is Stuck In An Enclosure!" |
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One problem I come across often is someone getting stuck in enclosures for no particular reason. My frustration with these apparently very dumb park goers has led me to leave them in carnivore enclosures for extended periods of time; alas, they do not get mauled. They simply act frightened until you pick them up and put them back on the road. I am not sure if it's a game glitch or something I'm doing wrong, but the only problem it causes has to do with user sanity. |
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"A Fence Is Broken!" |
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Shame on you! This means a certain enclosure isn't inspected often enough and now you've wrecked it for everyone. But do not despair. While it is now possible for the animals of a given enclosure to escape, they may or may not. If they do before you get the fence fixed (by calling a mechanic to any of the galleries of that enclosure), you can click on the flashing dart icon on the upper right of the blue menu bar at the top of the screen. This will take you into a helicopter hunt mode in which you have to tranquillize your animals in order to get them back home. Find an animal in the large view and then right click to zoom in. The shooting is a little wacky, but not very difficult and I do not suspect it will cause you much trouble. I have never had an animal escape, so I can't tell you if peeps will get hurt, but I'd rather not know. |
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"They're Going To Take Connie The Chimp Away!" |
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When the Man threatens to confiscate your animals due to poor health, you know you've taken a wrong turn. Usually, one type of animal is adversely affected by one specific thing and it's relatively easy to fix. However, if an animal is starving but just keeps playing with other animals instead of eating, there's not much you can do besides make sure the house is stocked with food and hope the animal smartens up. Getting an animal taken away is not a big deal in the long run, but you lose the value of the animal and it doesn't look good for your park. Repeated offences get you seriously bad publicity and probably go hand in hand with the Most Neglected Animals fine. |
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Low Health |
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This score is the overall well being of your animal. It is affected by all of the other information in the chart screen for that animal and can influence the money made indirectly and directly by that animal. Also, if you plan to release animals into the wild for good publicity or for a scenario goal, you must have the animal's health to 95%, so it's good to keep them happy. If you are experiencing problems with this score, look for problems in the other areas of the chart, as I will now list. |
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Low Habitat |
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This is usually easy to fix. The enclosure is not big enough for the species you've put in, and adding a few more rows of fence will usually fix that right up, no problem. If the enclosure is already entrenched in a full park, consider swapping animals from one enclosure to the other to make everyone happy or getting rid of that species altogether if you can't care for it properly. |
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Hunger and Thirst |
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If your animal houses are stocked and not overrun with too many animals, there is not much you can do about these scores other than wait for the animal to snap out of its daze and go eat/drink. If you constantly get messages that animals are very hungry or can't feed because their houses are full, you can increase the frequency of feeding and/or add another house to the enclosure. |
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Social |
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This is easily the most complicated and frustrating aspect of animal welfare, and will be dealt with on a case- |
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Cleanliness |
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There’s probably crap everywhere. If you set your texture detail low in your game settings, you may have to zoom in a bit to see it, but it's there. Some animals poop a whole lot more than others, and if such is the case, hire more animal trainers, preferably assigning one or more of them to poo- |
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Insufficient Breeding |
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Check the general consensus of the animals: are they happy? Healthy? Socially all set? If the animals are annoyed, they won't want to copulate, just like humans. Use the above fixes to try and solve this and pay attention to gender ratios when doing so. Some animals will get very upset if there are too many males, and you will get no babies. It also helps to make sure you have at least one male and one non- |
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Too Much Breeding |
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This is particularly a problem with apes, ostriches, and horses (as well as some others). They just keep ... doing it. If you're looking to maintain a population rather than expand it, there isn't much you can do other than getting rid of all of one gender or selling the new offspring once they are born. I tend to keep track of what animals are pregnant, and before they give birth I sell them and buy a non- |
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Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
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RCT3 Keyboard & Mouse Controls: Advanced |
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Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
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Decking, Stairs, And Balustrades Set, Page 2 |
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CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
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POE Building 4 Set Presentation Park |
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How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
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How To Build A Great Park, Page 2 |
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TexMod ReTexture Packs |
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Parks, Scenarios, & Sandboxes |
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RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |