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If you've followed some or all of the suggestions in previous sessions you'll find that making a Spinning Coaster car is not much more difficult than making a standard coaster car. The main difference with Spinning Coaster cars is that they need to be made in two parts. |
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Part A which is the base part, the part with the wheel effects that hugs the track during the car's travel. |
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Part B which is the top part, or the spinning part of the car with seats in which the guests ride. |
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When modeling Part A you will need to include these bone effects: |
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carfront |
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carrear |
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wheelfl |
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wheelfr |
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wheelrl |
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wheelrr |
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pivot |
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The pivot bone isn't one to which we've referred in any of the previous articles and is required as the axis upon which our spinning car will turn upon its base. The game engine itself will make our Part A the Parent to our Part B so we don't need to set up any Parent/Child hierarchy in the Importer for the pivot. |
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Part B's bone requirements are: |
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camerafront |
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camerarear |
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nosecamera |
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carfront |
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carrear |
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peepXX (as many Peeps as required) |
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pivot |
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The game engine will link one pivot bone to the other pivot bone so our Part A pivot should be centred at the top of the base in its center along with our Part B pivot being situated at the bottom of the car in its center. When your model is completely ready for exporting to ASE, if you were and move your Part A and your Part B together in SketchUp to test the positions of your pivot bones both pivot bones should be in the exact same spot. |
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Part A and Part B will need separate ASE's and will need to be Imported separately into two OVL's. Notwithstanding that, they'll be processed as a single unit when creating the car OVL with CTR Creator. |
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Finally you'll need to set the ForwardBackFreeRotationFlag flag value to 1 in the BahnDaten_. |
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The WagenDaten_'s TurnaxisType flag setting should remain at its default setting of 4. Higher values cause errors. Lower values disable any spin regardless how each track section is set up. We were further unable to make any difference to the spin of our car by flagging either the TurnaxisMomentum or TurnaxisStability keywords and based only upon our lack of success with this we recommend they are left at their default settings. |
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In previous sessions we've already covered how to import custom cars, the creation of restraints, and assigning bones and meshes. After you've followed these steps CTR Creator may be used as usual to create your spinning car. |
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For our track we've used TrackCTR_ML03FamilyRCProfileH along with one of SwissCheese's stations. For our car we've used Peep Seating Position 1=Sit. As you can see in our video we've also opted into using a sled for the base of our Spinning Coaster car, just like we did for our Robotic Coaster car. |
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An alternate way to create a spinning coaster car is to import your car model all- |
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Nearly everyone finds it easy to discern between a steel coaster, wooden coaster, a suspended coaster, and a water coaster. Sometimes it can be a fine line between deciding if our track is a Transport Ride or if it should be included with the Other Rides and Attractions. On the other hand, if we've created a track that behaves as a flat ride, deciding which RideCategory the flat rides display in can be difficult without launching the game and looking through the menus. We created this Category reference sheet so that without launching RCT3 one can tell at a glance into which RideCategory we should include our creation. |
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If you choose to make your own icon for your custom track you can create a logo for yourself and use the same logo for each track you create, or you may make a new icon for each track. |
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Our downloads includes a folder called Logos & Icons Pack. Inside that directory is another folder named |
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Icon_Dummy- |
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This is the folder required to make your own icons. This directory contains two OVL's and a THM file. These files have been created and saved like this so it's convenient to use copies of them to import our own track & ride icons as if we're starting the Importing process from scratch. The process of creating our own icons is a simple one that will not even require that we use the Create OVL dialog - |
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The first thing to do is to make a copy of this folder and put it somewhere safe so it may serve as a backup copy. Always work with the copy in case you make an error that can't be undone. You may follow the instructions below to create your icon in any folder convenient to you but the two OVL's that you eventually create need to be placed in the same folder as the BahnDaten_ you're using to create your track. |
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To start, create an icon sheet as you usually do for Importing. It should be 512 x 512. An icon texture map like this will permit sixty- |
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Launch the Importer and go to File>Open Theme File. |
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Navigate to the location of the Icon_Dummy- |
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The Importer will next offer to fix the paths to our files so that it may work with them and will ask you to locate the DummyIconModell.common.ovl file. All you need to do is navigate to it and select it. The Importer will do the rest after which you may proceed. Because you're working with a copy of the Icon_Dummy- |
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Add the icon sheet into the Importer as you'd usually do when Importing CSO's. |
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Once you've closed Texture Manager, in the Importer's main window click Install. Without saving anything close the Importer. Our work with the Importer is now completed. |
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Locate the two OVL's you just installed. They'll be inside a newly created folder named CTR_Icon. The files to locate are |
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style.common.ovl, and |
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style.unique.ovl. |
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They'll be in there alongside another folder called Diesen Ordner loeschen - |
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Open the BahnDaten_ TXT file. On line 9, where it says RideIcon, enter the word Style in this field. |
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Now you're ready to process your BahnDaten_ through CTR Creator as you ordinarily would. Your icon will display in the game when you scroll to your track or ride. |
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Drag the above toggle to a convenient place on your screen. |
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The Ultimate CTR Creator
Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |