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Does your park look like it’s been built out in some random wilderness? Is your landscape giving the impression that your park’s Accounting Team bought it cheap? Would you like to give that final touch to the appearance of your terrain? In reply to this I’ve recently discovered some of the benefits of terrain painting and would like to share them here with you. |
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There are several terrain painting tutorials on- |
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Further, alternate painting and manipulating the terrain prior to painting it are approaches that seem to be aimed at giving the gamer a whole other texture in his terrain painting pallet, something that’s completely unnecessary with TexMod. TexMod will inject our own textures into each of the thirty- |
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The terrain painting method outlined here: |
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gives bolder results with more visual contrast, |
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accentuates the contours of your landscape rather than obliterating them, |
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gives any perspective views of your park more interest, |
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is convenient and more straight forward to do and therefore gives the gamer complete control over his results,and |
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is well suited to any terrain on which a park will actually be built. |
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As with any RCT3 landscape, the terrain textures blend at their very best on land that’s been smoothed with the terrain averager. |
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Terrain should be averaged before any scenery has been placed. If you find yourself in the position where you've already placed vegetation and structures before wanting to alter the shape of the terrain, our tips on this webpage will be helpful. |
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In the past, my usual approach when building a park was to use a single texture for the terrain surfaces and put all my effort in to the park itself. This changed when I was near completion of my park Hillside On The Lake. Although everything in this park is suspended above the terrain, oddly it was near the end of my work on this particular park that I gave serious consideration to how much of an improvement I could make to the overall appearance of my park if I used more than a single terrain texture. |
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To start I whacked all the LOD’s down to zero and zoomed out to some distance so I could see all the terrain at the same time. With all the LOD’s tuned out like this the only things visible in the park were a few particle effects and some ride cars. |
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Up until I’d worked on this park, if I ever used more than a single texture for any terrain my efforts would have been made up of little more than painting the seabed in any body of water with a different texture. With the seabed painted the resulting contrast did go some way to suggest a coastline. It added a little interest to the park and gave the water in the lake an altered appearance as can be seen in this next image. |
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The thing to remember with terrain painting in RCT3 is that we usually want to paint sweeping curves onto undulating terrain while using a painting system that’s based on straight- |
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Now that we’re done with the underwater terrain we’ll focus on the remainder of the park map. I’ve decided that in addition to the base terrain texture and the seabed texture I’ll add two accent textures. This is the complete terrain texture pallet being used: |
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Because I’m now doing more than following a coastline to guide my results, at this stage I need to know the shape of the terrain before I pick up the brush but it’s difficult to get an idea of the actual shape of the park’s terrain while this far out so I’ve enabled the blue ghost terrain grid. |
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This grid does a beautiful job of displaying all the contours in the landscape, helps to tell at a glance where the hills & slopes are, and enables us to better consider the direction in which to brush on our terrain textures. The blue ghost grid has also shown that I first need to focus on the obvious terrain irregularities of which there are five in this park. The next image will show the terrain alterations made during this park’s progress when I: |
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lowered a few of the terrain tiles to enable a tunnel transition from the underground park entrance into the main suspended access path, |
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lowered the terrain beneath the upper sections of Giant Slide so I could place it lower to the ground enabling this attraction to sit closer to the park’s terrain, |
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made an indent to accommodate one of the track turns made while building Woodie, |
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made a deep indent to enable the placement of special track elements in Turbo Bikes so that the remainder of that track wouldn’t tower too high above the rest of the park, and |
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placed a few of the stalls in Food Court West. The slight natural bulge in the hillside there resulted in minor indentations made to the terrain. |
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Although I’ve created terrain irregularity B by lowering the terrain below the upper part of Giant Slide so it places closer to the terrain, this indentation won’t get painted in another texture because I know there will be a wall built around the base of the slide and whatever the texture will be on the terrain there, the indentation won’t be visible behind the wall. I’m also going to ignore E and any other minor dents made as a by- |
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We’re going to paint over A, C, and D with the primary accent texture (mossy rock) so that these indentations will look purpose- |
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Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |