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There is no doubt that learning how to create custom attractions for our park guests and for our own enjoyment will add a whole new dimension to our RCT3 gaming experience. |
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CTR Creator is a spectacular utility that takes this several steps further in that it enables community members to Import: |
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in- |
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cars created by community members onto other tracks so they work just like the in- |
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car models we ourselves have created and then set them up so they use installed tracks, |
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animated models as flat rides into the game, and |
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new track styles into RCT3 so they work just like those that were developed with the game. |
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The sessions in this well- |
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Making functional custom cars to place on tracks will seem a complex procedure at the start but successfully using this utility only requires that you've done it a few times after which you'll quickly find yourself in a place where you may complete most projects with ease, with the creation of your car models being the most difficult part of the process! |
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While it was created to be easy to use, an incredible amount of knowledge needs to be taken on board in order to fully use this utility as a result of which it is the most under- |
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A |
A General folder inside which is CTR Creator and all the required reference documents that come with CTR Creators' Pack. |
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A separate Work folder for each project you'll start with CTR Creator and inside of that, depending on the project, one or more of the following folders: |
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A WagenDaten_ folder inside which are further directories representing each of the custom cars you'll create for each track. |
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A BahnDaten_ folder inside which will be the track or trackbed TXT file you're using for the project. |
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A SchienenDaten_ folder dedicated to custom rails if you'll be creating new rail types. |
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While the BahnDaten_ folder will only contain a TXT file, both your WagenDaten_ folder and SchienenDaten_ folder will have in them various other files such as: |
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any car or track models you've exported to ASE from your modeler, |
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the texture(s) used in creating your ASE(s), |
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the OVL's that result from Importing your car or track models, |
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the project's icon THM file, if you're using a custom icon, and, of course, |
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WagenDaten_ and/or SchienenDaten_ TXT files, |
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We believe these directory suggestions an excellent place to start until you become familiar with this utility. After creating a few cars or tracks it is probable that you'll find you'd prefer a different directory arrangement that suits your own particular workstyle. |
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You will find five sets of data included in this sheet: |
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1 |
List Of All Track Sections (With AddOns), |
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Track Names And Their Associated Track Types, |
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Flat Rides List, |
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Contents Of Cars>CoasterCars Folder, and |
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Contents of Cars>TrackedRideCars Folder. |
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The primary purpose of this sheet is to provide a convenient way for gamers to copy and paste track section data, 1, into WagenDaten_ documents. 2 to 5 accompany this information simply because this is good information to have to hand. |
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We've presented this information in Microsoft Word DOC format rather than in PDF because using the Find function is much easier to do in a Microsoft Word document. Further, Microsoft Word searches more specifically for the information we need. In a PDF, if we attempt to use the find function to locate the text Track 2, the PDF search engine displays results that include all the tracks from Track20 to Track29 in addition to the Track2 that we're looking for. A Microsoft Word search for Track2 (with a space behind the 2) shows us only Track2 results. The PDF search engine ignores the trailing space which means we're left sifting our own search results. This will give a lege up to anyone writing a WagenDaten_. |
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For those not familiar with Word, double- |
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The downloads in this Pack, available at the end of this article, include: |
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CTR Creator v0.85, |
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CTR Creator v0.95, |
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CTR Creator v1.00, |
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The CTR Creator's Reference Document (DOC), |
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A likeness of an adult male RCT3 guest cloned into Three Seating Positions (SKP). This includes the Restraint Shape Suggestion Model, |
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FTA.net's version of the basic car model complete with effect bones (SKP), |
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A copy of the BeispielWagen basic car model, as originally released, |
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Track Section Listings For 8 Europa Park Add- |
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Kiotho's Blank XML Templates, |
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OldSpice's Train Doors XML, |
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The Logos and Icons Pack made up of OVL's and PNG's, |
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the SketchUp OBJ Exporter PlugIn RBZ, |
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SwissCheese77's & JG59's Flat Stations, |
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FTA.net's CSO Station Templates For SwissCheese77's & JG59's Flat Stations Set SKP, |
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FTA.net's RCT3 Color Swatch Paint Box (PNG's), |
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Top Wheel, Side- |
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Courtesy Copy & Paste BahnDaten_ (TXT) |
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SketchUp Rail & Station Mock- |
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Axis Example Markers: Main, Across, and Skyward axes models in 3DS, ASE, DAE, FBX, MTL, OBJ, PLY, STL, and X3D formats. |
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The CTR Creator information presented throughout these sessions is based on |
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CTR Creator v1.00 (unless another version is specified), |
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the Importer v18b2 (Build 521: svn 130), and |
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RCT3 including it's add- (•RCT3 Deluxe/Deluxe Diamond, •RCT3 Platinum, and •RCT3 Vanilla/Soaked!/Wild!) |
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CTR Creator does not read or process Daten files across its various versions. This means CTR Creator v1.0 will only read from and write to Daten_ files that originated with the CTR Creator v1.0 download. Other versions of CTR Creator have the same restrictions with their own versions of Daten_ files. |
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CTR Creator does not need to be installed. |
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The Importer was specifically updated to Version18 so that custom cars could be imported into RCT3. Prior knowledge of the Importing process is highly recommended before attempting to create custom cars. In fact, if you're already used to Importing you'll find it exceedingly easy to tailor your existing knowledge of Importing in order to create the OVL's for your custom cars in addition to creating the menu Icon for your track. |
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All of our staff use SketchUp. The extent of our interest in Blender is to import files in various formats so they may be exported to Collada's DAE format for subsequent importing into SketchUp. |
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So that you may see what a great application this 3D application is we've assembled up a SketchUp article which includes links to downloads for various versions of SketchUp Make that are useful to our community, and for the two known RCT3 PlugIn Packs. You'll find our SketchUp page here. |
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On it you'll also find a summarized history of this application along with tips and hints on installing PlugIns that includes suggestions to troubleshoot some of the challenges that may be experienced both before and after installation. |
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Should you have never before used SketchUp we've also created a Fast- |
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Are you under the impression that animating custom content is only possible with Blender? Have you been concerned about comments you've read throughout the forums that some in our community have difficulty in accurately exporting models from Blender for use with RCT3? Are you yourself put off by Blender's steep learning curve after which you'd also need to learn if you should bake constraints or keyframes, decide which items need prefixes so they won't export, or fretting over how to set up the MODXML exporter along with the other required Python PlugIns? For CTR’s you don't need to worry about Blender any more because without relying on it or the use of the MODXML Python PlugIn, the Importer can be conveniently used alongside CTR Creator to easily Import track and car models created in SketchUp. |
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One of the reasons the MODXML PlugIn was created was for those who wanted to import custom cars into RCT3 who had no prior knowledge of Importing CSO's. It’s also useful for converting fully operating animations that have already been set up in Blender and exporting them directly into the Importer with the resulting OVL's ready for CTR Creator. Notwithstanding this, DarkHorizon and Krypt have shared with the community exactly how to animate by directly editing XML's, so Blender and the MODXML exporter are redundant to today's CTR Creator Artist. |
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Later on in this article, our topic headed Car Animations will give you DarkHorizon's and Krypt's leg up on animating. |
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The most reliable place to start our car design is with the car's base placed on Z=0 plane, or on the 'ground' in SketchUp. It should be centred along both the green and the red axis with the front and back of the car along the red axis/main axis. If we consider this car model as already placed in the middle of a default sandbox, the front of the car will face south along the Main axis or the - |
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With regular CSO's, particle effects serve as their own set points for a visual effect, while car models require Effect Bones and separately created set points. This will ensure |
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cars are positioned and therefore operating correctly on their tracks, |
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the park guests know where to sit in the cars, and |
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we may obtain a view through the POV cameras while the car is operating along the track in the game. |
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Apart from that, single Effect Bones are placed in our modeler and processed through the Importer much in the same way as Particle Effects for CSO's. |
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The basic version of our SketchUp model file shown in the previous screenshot is available as a download, the link to which is at the end of this article. The proportions, measurements, and Effect Bone placements are ready for you to simply paint on your texture and to practice getting it Imported. A simple texture is already imported and is ready for use there in the SketchUp Materials dialog. You may also want to use the colors we've presented in The RCT3 Color Swatch Paint Box. Simply download and place into your SU Materials folder which is a folder you'll find alongside your SketchUp Models folder. |
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Technically, it is possible to get by with only these Bone Effects as a bare minimum to get a car Imported into the game. |
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camerafront |
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camerarear |
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carfront |
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carrear |
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peep01 |
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wheelfl |
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wheelfr |
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We suggest you kick up your CTR output from the start. We make these recommendations: |
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camerafront |
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camerarear |
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nosecamera |
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carfront |
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carrear |
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peep01 |
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wheelfl |
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wheelfr |
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wheelrl |
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wheelrr |
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In the aforementioned example basic car SKP that came with the download pack, all ten of the Effect Bones are exactly where they should be in relation to the size and shape of the car model. |
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This Summary Table outlines the purpose of each Effect Bone. More comprehensive descriptions will follow in this session. |
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The SketchUp RCT3 Effect Bones PlugIn comes with a right click context menu for Effect Bones that makes it convenient to give our bones appropriate names. All the Effect Bones listed above come with this PlugIn including peep bone names from Peep01 to Peep10. Using the peep Effect Bone PlugIn names is a good way to remember that it should be Peep01 (with a 0) and not Peep1. All you need to do is right click on the bone where you may select the required name from the drop- |
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While only one sort of PeepSeatingPosition may be used for each car, all guests in a car do not need to be seated facing in the same direction. So that each guest is sat facing in a direction appropriate to the angle of the seat they're in, each peep may be rotated in the Importer with a RotZ adjustment in accordance with the particular angle in which you've rotated their seat in your modeler. |
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While moving our cars around their tracks the car's actual 3D- |
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where the front and where the back of each single car is in relation to other single cars on the same track while they are at rest in the station, |
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the distance between each car in a train made up of several cars, whether the cars are at rest in the station or are in travel around the track, and |
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the distance between each train on the track while the trains are at rest in the station. |
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It's a good idea to start out with each of these effects at some 25cm distance from either end of your car model. This distance can be later increased or decreased to your liking. Whatever distance you prefer these Effect Bones to be from your car, we prefer carfront to be risen so it is about halfway up the front face of our car model while carrear is also to be raised so that it's roughly halfway up the rear face of our car. |
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Drag the above toggle to a convenient place on your screen. |
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The Ultimate CTR Creator
To view the slider, click on a thumbnail.
Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |