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We’ve already seen the disadvantages of using all game generated guests when opening huge parks. For consistency in the rate at which guests are added to our parks it would be best to use either all Peep Factory generated guests or all game generated guests at a lower guest generation rate. We’ve earlier indicated that when generating guests with Peep Factory we should use a ratio of 40% grouped guests and 60% lone guests. Let’s consider another park example and see why it’s necessary to make a choice between game generated guests or Peep Factory Guests: |
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Park Example G: |
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In this example we know the maximum guest attraction rate is 2,500. If we put 2,000 Peep Factory generated guests into our Peeps folder that we’ve generated with our 40% groups/60% lone guests formula, when all 2,000 guests in the Peeps folder had attended our park the game will start to auto- |
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we’d start out at a slower pace of guest arrivals with 2,000 Peep Factory generated guests attending the park, then when our attendance reached 2,000 guests, |
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the game engine would switch to generating all future guests using its default average of 2.5 guests per set of Group AI, and, in our park with 2,000 guests already in it, we’ll suddenly observe that because our game has taken over guest generation by producing sets of Group AI irrespective of how many guests are in each set, we’d get an increase in guests arriving at the time our park can least deal with a 250% surge in guest arrivals. |
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If our park is a huge park that we’ve spent a lot of time preparing, in ii this sudden surge of arriving guests into our park might be too much of an additional drain on our system that may be already close to choking on our park, and this could cause a crash. Therefore we’d want the ratio of groups to individual guests to be constant the whole time the game engine is sending them to our park. |
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In view of this, if you'd like only Peep Factory generated guests to attend your park you’d want to be sure you have all the Peep Factory generated guests you’ll need in your Peeps folder before you launch your game. |
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___________________________________________________________ |
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Peep Factory v1.0 |
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Peep Factory is a stand alone utility that does not require installation. It allows us to generate and edit park guests without launching RCT3 and provides many more options than the in- |
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With Peep Factory guest groups can be made of up to 8 individuals. We can select for Peep Factory to create random groups (for which we can choose to make the oldest member group leader) or we can make up our own custom groups. At our option group members may or may not share the same last name. |
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If you find yourself using the same cheats each time you play the game there is also an option to select the cheat names you want to include in your Peeps folder. Peep Factory can produce one guest for each cheat name. |
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When creating guests Peep Factory allows us to choose the following guest variables: |
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► |
Gender & Age |
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Body Type and Head & Hair Style |
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Lower Clothing & Upper Clothing |
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Lower Bathing Suit & Upper Bathing Suit |
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That Particular Guest's Intensity Preference |
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These types can be selected or de- |
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Ticking the box to enable Soaked! options will enable us to use Peep Factory to customize the swimsuits that are worn by our guests. |
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Peep Designer and Peep Factory files are created with a TXT extension. Peep Factory will name any file it generates with the prefix PeepFactory. The remainder of the file name will be an 8- |
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Groups we generate with Peep Designer will be placed into a single TXT file and named with the group name/family name that we selected while designing our group. Likewise, Peep Factory will put any group we generate into a single Peep Factory TXT file but will prefix that file and issue it a hexadecimal code as mentioned above. Peep Factory will create groups and lone guests in a general manner with file names made up randomly from hexadecimal codes. With our game launched the game engine will send Peep Factory guests to our park in hexadecimal order, something that's confirmed if we've used the same Peep Factory guests in our Peeps folder for a long period of time and have observed that the same guests are the first to arrive each time we open a park with no guests yet in it. Based on the aforementioned, our Peep Factory guests arriving at our parks in hexadecimal order ensures that the stream of guests entering our park will be made up of a chance mix of lone guests and differently sized groups who will arrive at our park in a way that resembles natural guest arrivals. |
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If we are creating groups with Peep Factory and are at the same time creating cheats, depending on the number of guests we’re creating and how many of those guests are grouped Peep Factory may include our cheats within our groups. |
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Although this isn’t something any of us would want in real life, with Peep Factory it’s possible for lone children to attend our park in addition to lone teens and lone adults. |
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The Game Engine And The Peeps Folder |
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The game engine will prioritize files it finds in the Peeps folder that were made with Peep Designer and will send those guests to our park first. After that it's next priority will be to send Peep Factory guests to our park. |
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It can be hit and miss placing Peep Factory guests into our Peeps folder while the game is launched. Sometimes the game will acknowledge our new PeepFactory files and start sending them to our park while other times we’ll need to exit RCT3 and re- |
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If we choose to delete our custom peeps with Peep Factory, technically we can select the option to only delete Factory Peeps but sometimes it will delete every guest in our Peeps folder including those created by Peep Designer. Instead of deleting guests with Peep Factory it is best to use Windows Explorer and manually select & delete the contents of our Peeps folder, especially if it contains a combination of Peep Designer and Peep Factory guests. |
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As a matter of interest all guests in the Peeps folder that leave your park to go home are recycled and re- |
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___________________________________________________________ |
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So as we've seen there are several options from which to choose in order to get our guests attending our parks in a way that suits us. These possibilities are hugely expanded with Peep Factory which, in addition to the guest generation rate, allows us control over guest arrivals and enables us to customize the characteristics of the guests we'd like see in our parks. |
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A full range of details outlining the true potential of Peep Factory can be seen at Playtool.com where you'll find Mark Allen's comprehensive Peep Factory fact sheet. |
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If you'd like to see what Peep Factory can do for you it's available now at File Transfer Database. |
Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |