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Parchment Background Image for the My Projects: Importing Items Into RCT3: CSO's I Have Imported Sub-Header webpage on FlightToAtlantis.net

Learning how to import is one of those things I'll never regret because it's truly opened up my options with RCT3 and I've gotten a blast out of creating items for use in my parks, and in actually seeing items I've made in use in the game.




It's becoming routine now the number of times I've begun a set believing it would only be a few pieces and have ended up making a huge number of additions. Sets grow fast when we add different sized items (large, medium, or small), or different placements (FTC, QTC, ETC or diagonals). Another cause of sets growing quickly is when we add transition pieces. A good example of this is when creating fencing that transitions from one sort of post to another sort of post, converting fencing that joins without posts so it joins with a post on the left or a post on the right, or deciding the set's pieces should be available in 1h and 2h versions, adding left and right versions or adding associated fencing for those choices.




I don't like to use the importer's variation settings (scale variation, rotation variation). While downloaded items that have been imported with these settings will randomly vary when placing in your park, when the park is closed and at a later time re-opened all your carefully selected rotations and sizes are gone, either replaced with randomly rotated and randomly sized selections, or replaced with items of all the same size or same rotation.




Having written that, some of the screenshots I've included under this header have reminded me I need to add further variations of piece type to a particular set. I have added some of those pieces since taking my screenshots.




Some of my illustrations have indicated that I need to further fine tune and line up a couple of the textures on a few of my pieces. The noticing sort may observe textures not lining up in one screenshot and those same textures properly done over in another screenie.




This challenge with texture placement makes it clear that no matter how carefully we apply the textures in SketchUp, after the item has been imported we may get a different result in the game than the one we expect. There have been times I've imported an item, it's displayed incorrectly when placed in the game (e.g., a sharp edge showing where there should be a soft edge), I've re-checked my work in SketchUp, have re-imported, and again get the same error. In such cases if I choose not to overwrite the previous ASE file but instead export to a brand new ASE the problem will go away which would indicate that occasionally files get corrupted when converted to ASE.




In those instances when I'm not sure if I've made a mistake with texture placement or if the ASE export has become corrupted, rather than spend the time trying to figure out where the blame lies it's simpler to re-import with a fresh new ASE and work from there.




The topics under this header, My Projects, enable me to share with you my progress in making CSO's. I hope you enjoy your tour of my CSO's in progress as much as I enjoyed making them.




  Picnic Tables




  Café




  Information Station




  Path Add-Ons




  Pergolas Set




  Pool Complex Accessories




  Port Of Entry Themed Pool Complex Extras




  Pool Paths Set




  Planters and Pool Fencing




  Landscaping and Park Grounds




  Garden Hedges




  Park Outbuildings




  Walls, Tunnels, and Fences




  Arched Supports and Railings Set




  Decking, Stairs, and Balustrades Set




  Boardwalk Paths




  L-33-s Port Of Entry Expansion Set




  CFR & CTR CSO's