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CONTROLS AND INPUT |
ACTION |
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Mouse Controls 0 |
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right mouse click (hold) + move mouse left |
strafe camera and rotate terrain clockwise |
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right mouse click (hold) + move mouse right |
strafe camera and rotate terrain counter- |
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right mouse click (hold) + left mouse click (hold) + move mouse |
move camera in any direction to match mouse movement |
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mouse wheel (hold) + move mouse forward |
rotate terrain and tilt landscape by lowering horizon to include view of sky |
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mouse wheel (hold) + move mouse backward |
rotate terrain and tilt landscape by raising horizon providing bird’s eye view |
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mouse wheel forward |
tilt landscape by raising horizon providing bird’s eye view |
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mouse wheel backward |
tilt landscape by lowering horizon to include view of sky |
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Mouse Controls 1 |
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right mouse click (hold) + move mouse |
move camera in any direction to match mouse movement |
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right mouse click (hold) + left mouse click (hold) + move mouse forward |
rotate terrain and tilt landscape by raising horizon providing bird’s eye view |
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right mouse click (hold) + left mouse click (hold) + move mouse backward |
rotate terrain and tilt landscape by lowering horizon to include view of sky |
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mouse wheel (hold) + move mouse forward |
rotate terrain and tilt landscape by raising horizon providing bird’s eye view |
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mouse wheel (hold) + move mouse backward |
rotate terrain and tilt landscape by lowering horizon to include view of sky |
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mouse wheel forward |
strafe camera in towards terrain |
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mouse wheel backward |
strafe camera out away from terrain |
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Mouse Controls 2 |
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right mouse click (hold) + move mouse forward |
rotate terrain and tilt landscape by lowering horizon to include view of sky |
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right mouse click (hold) + move mouse backward |
rotate terrain and tilt landscape by raising horizon providing bird’s eye view |
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right mouse click (hold) + left mouse click (hold) |
move camera in any direction to match mouse movement |
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mouse wheel (hold) + move mouse forward |
rotate terrain and tilt landscape by lowering horizon to include view of sky |
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mouse wheel (hold) + move mouse backward |
rotate terrain and tilt landscape by raising horizon providing bird’s eye view |
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mouse wheel forward |
strafe camera in towards terrain |
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mouse wheel backward |
strafe camera out away from terrain |
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Mouse Controls 0, 1, and 2 |
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Maps |
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left click anywhere on Maps interface |
navigate to the location in park where you clicked on the map |
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Terrain |
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double left click anywhere on the terrain inside or outside the park map |
the view will center on the area where you just clicked |
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Rides |
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double left click on animated preview in ride’s Control Panel |
start CoasterCam™ |
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Guests |
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after selecting the guest from Guests list, double left click on the animated image of guest in his individual Control Panel |
move to location of guest (also works for staff) |
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Deletions on the Fly |
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while placing scenery, paths, rides & attractions, right click on any other item |
the other item will delete, or you'll get a message asking if you wish to delete that item |
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Keyboard Input |
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CoasterCam™ |
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CTRL+C |
toggle CoasterCam™ on/off |
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CTRL+C then B |
cycle CoasterCam™ types |
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CTRL+C then N |
jump to next car |
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CTRL+C then M |
jump to previous car |
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CTRL+C then SHIFT+N |
jump to next ride (will jump through each car on the last ride encountered) |
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CTRL+C then SHIFT+M |
jump to previous ride (will jump through each car on the last ride encountered) |
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Standard Cam |
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A |
pan left |
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D |
pan right |
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W |
pan forward |
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S |
pan backward |
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Q |
rotate terrain counter- |
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E |
rotate terrain clockwise |
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PAGE UP |
zoom in towards terrain |
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PAGE DOWN |
zoom out away from terrain |
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HOME |
tilt landscape by raising horizon providing bird’s eye view |
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END |
tilt landscape by lowering horizon to include view of sky |
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R |
reset camera |
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Scenery Placement |
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Z (while placing a scenery item that does not snap to terrain tile edges) |
rotate object 90° clockwise |
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SHIFT + move mouse (while placing an object) |
raises and lowers the elevation of the object |
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CTRL (while placing an object) |
places the current object at the same level as the previously placed object |
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ALT (while placing anything but vegetation) |
cuts the land in 1m increments to place object and leaves terrain tile edges exposed |
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ALT + CTRL (while placing anything but vegetation) |
cuts the land in 1m increments to place object and removes exposed terrain tile edges |
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SHIFT+L |
toggles night time cursor light on/off |
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Interface Commands |
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P |
toggle pause/resume |
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BACKSPACE |
closes the most recently opened interface window |
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F10 |
capture a screenshot (file saved as BMP to My Pictures directory) |
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SHIFT+CTRL+F11 |
begin capturing a video – to stop video capture repeat SHIFT+CTRL+F11 (file saved as AVI to My Videos directory) |
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ESC |
exit what’s currently displayed in RCT3 |
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Special Features of This Camera View |
three different sets of Mouse Controls available |
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camera can be set to ignore scenery and focus on terrain while moving |
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adjustment may be made so camera movement is based on center of screen instead of based on mouse location |