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CameraFocusIsMiddleScreen




This controls the ability to navigate around our park by double clicking on the desired location in order to navigate to that spot. With this flagged we will need to auto scroll or use the arrow keys to get around our park. Available only in Advanced view.


CameraIgnoresScenery




Navigate through scenery with our camera. Strafe based on where our mouse is on the ground rather than strafing into and then pausing at the intervening scenery. Available only in Advanced view.


CameraIsometricContols




Select the Isometric camera controls.


CameraIsometricView




Select the Isometric camera view.


CameraUserControlMode

[0 = Advanced, 1 = Freelook, 2 = Isometric, 3 = Normal]




Control the way the game is viewed on our screen, and how we use our mouse and arrow keys to navigate around the terrain.


Clouds




Enable or disable showing clouds in the game sky (Sky must already be flagged at 1).


CompressTextures




If enabled some graphics will be stored in a compressed form to ease the memory load on the game.


CorrectDayNightCycle




Choose to play your game with or without night mode.


Currency

[values 0-9]




Select game currency.

  • 0 = £GB (British Pounds)
  • 1 = $US (U.S. Dollars)
  • 2 = € (Euros)
  • 3 = ¥ (Japanese Yen)
  • 4 & 5 = KR (Appear to be interchangeable for either Swedish Kroner and/or Danish Krone)
  • 6 = $NT (Taiwan Dollar)
  • 7 = $AU (Australian Dollar)
  • 8 = $NZ (New Zealand Dollar)
  • 9 = $HK (Hong Kong Dollar (and sometimes used as a substitute for Singapore Dollar $SG))




Depending on the country of your game's manufacture, values 1 and 2 may be switched. For example, if your game is the American Release, value 1 will represent US Dollars while value 2 will represent British Pounds


DebugAids






DensityAutoLODDensity






DetailMapTerrain






DisableAutoAnimalInjection




Does not completely stop animals breeding but will slow it considerably.


DisableAutoPersonInjection




No more guest arrivals and, if he's not already there, no park inspector - even with park open.


DisableHorizonMapping




Will minimize or enhance the far distance detail of enabled background. When enabled, visual distance to horizon is increased with the far distance background appearing hazy.


DisableWeather




No more rainy or overcast days.


DisableDistantMountain




Disables the skybox background.


DynamicBatchTriCutoff

[value]


EnableIME






EnablePointerLight




Use to show or hide the light that comes with the cursor when building tracks or placing scenery in the game when in night mode.


FencesLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for fences.


Firsttime




The game will launch as if for the first time.


Fullscreen




Enable or disable to play the game in full screen mode.


GameVolume

[Game volume (000-100)]




Set the volume for sounds made by guests, rides, animals and scenery.


GeometryImposterDistance

[distance value 0000-1500]




Set the geometry imposter value.


GeometryImposterTolerance

[tolerance value]


GraphicsQuality

[0-5]




Select the quality of graphics desired:

  • 0 = High Performance
  • 1 = Performance
  • 2 = Balanced
  • 3 = Quality
  • 4 = High Quality
  • 5 = Custom


GrowGrass




Enable or disable grass to grow.


GuestsHaveFixedHealth




Guests won't get sick anymore. However, if this flag is set and there are already guests in the park, guests who are sick will never get better.


GuestsHaveNoCamcorders




Enable or disable the guests who record movies. If guest movies are not required, enabling this will slightly ease the memory load on the game.


GuestsHaveNoCameras




Enable or disable guests who take photos. If guest photos are not required, enabling this will slightly ease the memory load on the game.


GuestsIgnoreRideCost




Guests ignore the cost of rides.


GuestsIgnoreRideIntensity




Guests ignore the intensity of rides.


GuestsIgnoreRideNausea or GuestsIgnoreNausea




No more nauseous guests.


GuestsRevisitRides




Guests ride all rides more than once.


GuestsRideUnratedRides




Guests will ride any ride regardless of rating and regardless whether it is or isn't tested.


GUIVolume

[000-100]




Set the volume for graphic user interface sounds.


HighQualityTrees




Enable 3D trees.


ImportMyMusic




Allow the game to use music from MyMusic\RCT3 folder.


InvertRideCamYAxis




Useful to set up the ridecam to invert the up-axis on the mouse.


Keys

[keyID(s) + keyboard binding as written in the game hot keys list. Leave out the spaces, e.g. Shift+N JumpToNextRide]




Set the keyboard bindings/hotkeys.


Language

[Language "XXXXXX"]

Available selections: Dansk, Nederlands, English, Suomi, Français, Deutsch, Italiano, Norsk, Español, Svenska




Set the language used in the game. To set, replace the XXXXXX inside the quotes with the language name copied and pasted from above. Keep the quotes in place, e.g. Language "Norsk". Does not need to be flagged with 0 or 1. Depending on our computer platform, configuration, and RCT3 installation the language setting may or may not be available in the GUI game options.


LaserRayHit




If enabled, lasers will be stopped by terrain and scenery. Does not apply to image drawing lasers.


LevelTerrainUnderTracks




Will level the terrain under tracks while building but will also disable the auto-tunnelling feature of Wild!


MaxMusic

[value (default value = 4)]




Set the maximum number of simultaneous music tracks played.


MaxSounds

[value (default value = 100)]




Set the maximum number of simultaneous sounds heard.


MaxTerrainTypes




Sets the maximum number of terrain textures that are displayed in full resolution and are not displayed as single color terrain.


ModulateX2






MovieCaptureAVI




Set the default extension for in-game movies so they are saved as AVI's.


MultiSample






MusicVolume

[Music volume (000-100)]




Set the volume for music played in the game.


PathEditorCameraFollow




Toggle camera movement during path editing. Our view of the game will move with each path tile placed.


PathEditorGUIMode




Enable or disable showing the path editing icons while editing paths.


PathsLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for paths.


PauseOnLoseFocus