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Many of us are aware that RCT3 won't load our park if tracks built in our park are set up with cars that are no longer in the Cars/TrackedRideCars folder. We'll experience this same sort of problem when we've given our test car a few trial runs, have become satisfied with it, apply textures to our completed model, and alter the name of our model from a TEST name to the actual car name. For example, we may have named our test car CTR_BoatingTEST5. After we're satisfied with our model, have fine tuned & painted it and it is considered completed we'd probably want to give it a name that's more in line with our finished work, say CTR_ChrisCraftCruisers. |
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In both the BahnDaten_ and WagenDaten_ TXT files, any text showing the car's TEST name need to be adjusted with the new car name you created for your finished car: |
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BahnDaten_: The RideName and CarTypeName fields need to be updated. |
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WagenDaten_: The TrainName and CarModelName(s) need to be updated. |
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After updating our model and its name we'd want to avoid deleting the CTR_BoatingTEST5 folder from Cars/TrackedRideCars before adding the CTR_ChrisCraftCruisers folder. Until the next launch of RCT3 both these folders need to be in the Cars/TrackedRideCars folder because as long as the CTR_BoatingTEST5 car is operating on our track in the game the CTR_BoatingTEST5 folder is required in Cars/TrackedRideCars folder. We need to launch RCT3 with both the aforementioned folders in Cars/TrackedRideCars, open the coaster's control panel, select ChrisCraft Cruisers as the new car type, and then save the game. |
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After we've quit RCT3 we may then delete the CTR_BoatingTEST5 folder from Cars/TrackedRideCars because this folder is no longer needed now that the TEST car is no longer on any track in our park. |
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Our last step in processing car models through CTR Creator is adding the necessary three LOD's. This step is done at the end so that while we're progressing our car, whenever we alter and otherwise update our car model through the Importer we're only updating a single LOD each time. At the end of our work when we're completely satisfied with our car we may add the other two levels of detail without any worries that these steps will need to be repeated. This also eliminates repeatedly adjusting three separate sets of mesh updates, texture changes, and alterations to Texture Styles, Face Sidedness, and Normals. |
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Drawing three separate models in our modeler, one for each LOD, is not necessary. In an ideal world where everyone had endless amounts of time we'd use the model we'd in these previous sessions fine tuned for the close- |
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The most widely used method of Importing our car model with three LOD's is more convenient and that is to make copies of the model we've adjusted, updated, and fine- |
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Do that twice so there are a total of three models in the Animated Models window. |
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Next, for each of the copies we'll double left- |
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Now we'll remove the existing entry in the LOD window, left- |
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In the Edit Level Of Detail window we can observe near mid- |
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For car models we like to use 100.0, 400.0, and 4000.0. |
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As you did before when setting up a single LOD, delete the 0.0 default value for each entry and enter the numbers of your choice. |
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We haven't tested this to ensure it's essential but we've had no problems so far in keeping the order of the models in this way: |
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original model, then |
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Copy1, and |
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Copy2. |
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The models should be arranged this same way both in the Animated Models window and in the LOD's window. After you have entered the numbers of your choice the LOD's will arrange themselves numbered from lowest value to highest value, as may be seen next in our example image. |
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If your model has animations the animations would need to be set up for each of the LOD's listed in the LOD window. |
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In using this method of duplicating models for different levels of detail, when zooming away from and into your car model while in the game you'll observe that the different levels of detail transition more smoothly than they would if lower poly models were created for each subsequent level of detail. |
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And now there's nothing else to do at this point except to import your model with three sets of LOD's, run it through CTR Creator, and install your car in the Cars/TrackedRideCars folder. Your car model is well and truly completed. |
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As A Courtesy To Downloaders |
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It's plain to see by now that we may enter details in either the WagenDaten_ or the BahnDaten_ to tailor the cars & tracks we use for our own gameplay so that they exactly suit our needs. Releasing our cars and tracks is another matter - |
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FrontCar_SideSwing, and also FrontCar_HeightSwing |
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Using the SideSwing value will enable swinging cars to swing on their tracks. For water craft and floating sci- |
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Note we’ve so far written about the FrontCar_SideSwing and the FrontCar_HeightSwing. There are similar pairs of settings for the SecondCar_, MiddleCar_, PenultimateCar_, and RearCar_. If the shape of your car models each suggest a different weight and mass then each of these flags should be set to a different corresponding value. The default setting for these fields is 0.000. |
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The field value for each of these entries will need to be considered and then added to each of the car types you choose to include with your WagenDaten_. |
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LightRedGreenFlag |
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Set at 0 so that the gamer may have the option to test the ride. |
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FullLoadFlag |
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Set at 0 so that the gamer is not locked out of choosing 1/4 load, 1/2 load, or 3/4 load, in addition to Full Load. If this value is flagged at 1 the ride will only leave the station when there is a full load of guests boarded. |
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BlockSectionFlag |
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Set at 1 so the gamer may choose block sections if desired. |
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AutocompleteFlag |
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Set at 1 so that autocomplete is enabled. |
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DestructionAnywhereFlag |
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Ensure that this field is at its default value of 1. |
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ReliabilityDecrease |
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The default value is 10.000 but we recommend not giving this flag any value over 100.000. Giving this flag a value of 0.000 and during gameplay assigning the ride a mechanic for 10 minute inspections means the ride will almost never break down. |
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PeepAttractivity |
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The default value is 60. Consider entering a value from 200 to 250 so that your track becomes a star attraction that really draw the guests. When creating tracks for release this will also go some way towards allowing the gamer to pull more guests to his park with fewer rides and attractions placed in it. |
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RidebetweenTrackSplinesFlag (Usually only for Water Rides) |
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On water tracks with wide sections, during the boat's travels a flag value of 1 will enable the boat to move naturally from one side of the track to the other instead of remaining in the middle of every track section. Unfortunately this does not work with every track/boat combination. |
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KeineFliessendWassertexturFlag (Only for tracks with water sections) |
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Consider if the water track or water track section utilises fast flowing water or if the water on the track should flow slowly. A flag of 1 gives a slow flowing water surface. |
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WaterSectionConstantSpeed, and WaterSectionAcceleration, and also WaterSectionDeceleration (Only for tracks with water sections) |
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These three entries ensure that the train does not slam on brakes or leap into acceleration when traveling through water sections if our track includes such sections. These adjustments will give gamers the ability to ensure the train travels realistically on its journey throughout their track’s design. |
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Additionally, the entries displayed in this next screenshot will come up each time we get CTR Creator to write our BahnDaten_ file. |
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We've observed that some custom track creators will change these values to all zeros but flagging positive value entries in these fields gives a track that more easily achieves outstanding EI&N readings and is well- |
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If you would like to add our suggestions to your BahnDaten_ and prefer to use CTR Creator without getting it to write your BahnDaten_ prior to Importing your track, we recommend this formatting for the abovementioned entries (including the lines with no data). |
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To copy and paste this data, a partial BahnDaten_ text file within which this information has been written (Courtesy Copy & Paste BahnDaten_) may be found included with The CTR Creators' Pack provided at the end of this series of sessions. When integrating your own data into this pasted information, the arrangement of the data (including blank lines) should resemble the same order in which it would be if you got CTR Creator to write your BahnDaten TXT file. |
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When manually adding entries to Daten_ files it is important to ensure we don't duplicate flag entries because CTR Creator will only consider the first line in the TXT file on which the duplicated entry is written. For example, if you've added your own value to line 105, and you haven't noticed that the Daten_ already includes this same flag on line 84 with a different value there, only line 84 will be acknowledged by CTR Creator. Your own value that you've written on line 105 will be ignored. |
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Finding duplicates in your Daten_ is a simple matter if you use the Find feature in your text editor. |
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Drag the above toggle to a convenient place on your screen. |
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The Ultimate CTR Creator
Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |