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Parchment Background Image for FAQ: Theming Our Stalls & Facilities, Page 2, on FlightToAtlantis.net

Representation starts to get scant when we consider the five additions to the Jungle and the Prehistoric theme. Four of these additions were stalls that offered merchandise and one offered a themed burger. These five stalls were added with Wild!






Display Image 06: Jungle Themed Stalls, Facilities, And Wall Sets, RCT3 FAQ, Theming Our Stalls & Facilities, Page 2

Display Image 07: Prehistoric Themed Stalls, Facilities, And Wall Sets, RCT3 FAQ, Theming Our Stalls & Facilities, Page 2

Although the second RCT3 expansion, Soaked!, was the largest expansion ever released in the RCT franchise, it included no stalls and facilities that were Atlantis themed or Island Paradise themed. Soaked! did bring to us two new wall sets, though.






Display Image 08: Atlantis Themed Stalls, Facilities, And Wall Sets, RCT3 FAQ, Theming Our Stalls & Facilities, Page 2

Display Image 09: Island Paradise Themed Stalls, Facilities, And Wall Sets, RCT3 FAQ, Theming Our Stalls & Facilities, Page 2

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So that our park guests may feel they’re being serviced throughout our parks with sufficient numbers of shops & stalls, the best ratio of drinks stalls to food stalls to place around our parks is about two to one. In view of that, as a stall type drink stalls are remarkably under-represented in the game. When we add to this the need to theme particular areas of our parks in a specific way it will be extremely challenging to enhance our theming with themed drink stalls.






If for example we wish to have an Adventure themed park, plainly we’re expected to offer our guests more to eat than Moorish Kebab and Turkish Delight. This might indicate we’re supposed to use several stall themes around our parks. It is more likely that it's intended that park guests who enter the exampled Adventure themed park will only find Adventure themed stalls there in addition to Vanilla (Generic) themed items. In support of this thought there are no facilities available that are not generic themed and we would certainly want to place facilities where they're needed throughout our parks regardless of where our theming might or might not be located.






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While the in-game menus do tell us which stalls came with Soaked! and which with Wild!, to effectively theme our parks we need a little more information as to which of these attractions are part of a particular theme. This article will be helpful to those gamers who are interested in a comprehensive approach to building correctly themed parks that follow the standards of in-game theming.